

If you do borrow someone else’s database, one thing to consider is whether you like their workflow and are willing to emulate it.

Marty Kloner’s VFX Database for Star Trek Into Darkness Many VFX Editors are protective of their databases, which is understandable given the hours of customization they’ve put into creating them, so if you need a database and find someone with a good one who’s willing to share, consider yourself lucky. There is no standard VFX database out there, though I’ve seen at least one that you can pay for if you don’t want to get into designing a Filemaker database on your own. Most of the time the database is made with Filemaker Pro, but some VFX editors have custom solutions, and if your needs are minimal you can get away with using a simple spreadsheet. This usually comes in the form of a VFX Database, and most VFX Editors bring their own to each new job they start. One essential tool that VFX Editors need in order to do their work is an effective way to manage all of this information. Constantly checking and re-checking all of the above, because things always fall through the cracks.

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If you don’t have a Post facility, you might be in charge of rendering out DPX frames yourself using the raw camera footage and software like DaVinci Resolve.

If you’ve never done it before, it’s a steep learning curve.
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On smaller films, the kind with one editor and one assistant, that assistant editor handles all the usual AE duties plus all the VFX Editor tasks. On bigger films, there is at least one VFX Editor, and often there are two or three. I’ve been putting off writing this article for years now because the thought of trying to encapsulate it all in a generically useful way was a bit overwhelming, but here goes… The Job of A VFX Editor It’s so complicated that films that can afford it will hire a separate VFX Editor just to keep track of the film’s VFX and to create temp comps as placeholders until the VFX come in. Managing VFX is a daunting subject and a big task, even for smaller films.
